Introduction to Vectors in Euclidean Space
1.1 Introduction
🧭 Overview
🧠 One-sentence thesis
Vectors extend single-variable calculus into multivariable calculus by representing quantities that have both magnitude and direction in 2-dimensional and 3-dimensional Euclidean space.
📌 Key points (3–5)
- From 1D to 3D: Single-variable calculus uses functions on the real line (R), while multivariable calculus uses functions in the Euclidean plane (R²) and Euclidean space (R³).
- What a vector is: A directed line segment with both magnitude (length) and direction, motivated by physical quantities like velocity that require more than a single number.
- Coordinate systems: R³ uses a right-handed coordinate system with three mutually perpendicular axes (x, y, z) and three coordinate planes.
- Common confusion: A vector vs. a point—vectors have direction and can be translated; points are fixed locations; however, vectors starting at the origin correspond one-to-one with their terminal points.
- Magnitude formulas: The length of a vector v = (a, b) in R² is √(a² + b²); in R³, v = (a, b, c) has length √(a² + b² + c²).
📐 Dimensional progression
📏 Single-variable calculus (R)
- Functions of one variable: y = f(x) where x varies over the real number line R.
- Graphs consist of points (x, y) = (x, f(x)) in the Euclidean plane.
- Velocity is just a signed number: positive or negative direction plus a magnitude.
🗺️ Two-dimensional space (R²)
Euclidean plane (R²): All ordered pairs of real numbers (a, b) in a Cartesian coordinate system with two perpendicular axes (x and y).
- Functions of two variables: z = f(x, y).
- The "2" in R² represents the number of dimensions.
- Graphs of such functions lie in 3-dimensional space R³.
🌐 Three-dimensional space (R³)
Euclidean space (R³): All ordered triples of real numbers (a, b, c) in a Cartesian coordinate system with three mutually perpendicular axes (x, y, z).
- Functions of two variables have graphs as points (x, y, z) = (x, y, f(x, y)) in R³.
- Three mutually perpendicular coordinate planes: xy-plane, yz-plane, xz-plane.
- Can only be represented on flat surfaces (paper, blackboard) by creating the illusion of three dimensions.
🚫 Four-dimensional space (R⁴)
- Functions of three variables would have graphs in R⁴.
- Cannot be visualized in our 3-dimensional space or simulated in 2-dimensional drawings.
- Must be thought of abstractly.
🧭 Coordinate system handedness
🖐️ Right-handed coordinate system
- Index finger test: Point index finger along positive x-axis, middle finger along positive y-axis, thumb along positive z-axis—this is possible with the right hand.
- Rotation test: Point thumb upward along positive z-axis while using remaining four fingers to rotate x-axis toward y-axis.
- This book uses right-handed systems throughout.
🔄 Left-handed vs. right-handed
- Switching x- and y-axes in a right-handed system produces a left-handed system.
- Rotating either type of system does not change its handedness.
- The choice affects how certain operations (like cross products) are defined.
🎯 Motivation for vectors
🚗 Beyond position: motion and force
- Position of an object can be described by coordinates.
- Velocity, acceleration, and gravitational force involve both motion and direction.
- A single number is insufficient to describe these phenomena in 2D or 3D space.
➕ Velocity in 1D revisited
- For motion along a straight line, velocity f′(t) = ±a has two components:
- Magnitude: the nonnegative number a (called speed).
- Direction: the sign ± (positive or negative direction).
- For motion along a curve in 2D or 3D, velocity needs a multidimensional representation.
➡️ Arrows as geometric objects
- An arrow (directed line segment) naturally has both magnitude (length) and direction.
- This geometric object motivates the formal definition of a vector.
📦 Vector definitions
📍 What a vector is
Vector: A directed line segment drawn from an initial point P to a terminal point Q (with P and Q distinct). Denoted by PQ with an arrow. The magnitude is the length ‖PQ‖, and the direction is that of the directed line segment.
Zero vector (0): Just a point; has magnitude ‖0‖ = 0; direction is not defined (neither arbitrary, indeterminate, nor "none"—simply not required by the definition).
- Applies to any number of dimensions.
- Magnitude and length are used interchangeably.
- Often denoted by a single boldface letter (e.g., v).
⚖️ When two vectors are equal
Vector equality: Two nonzero vectors are equal if they have the same magnitude and the same direction. Any vector with zero magnitude equals the zero vector.
- Vectors with the same magnitude and direction but different initial points are equal.
- Example: Vectors on parallel lines with the same length and pointing the same way are equal.
- Don't confuse: Parallel vectors pointing in opposite directions are not equal.
🎯 Standard representation: vectors from the origin
- Infinitely many equal vectors exist (differing only by initial/terminal points).
- Convention: "The vector" with given magnitude and direction means the one starting at the origin.
- Advantages:
- Every coordinate system has an origin.
- Easy correspondence between vectors and points.
- Standard way to compare vectors.
🔗 Point-vector correspondence
- A vector v in R³ with initial point at origin and terminal point (3, 4, 5) is written v = (3, 4, 5).
- This notation means: initial point is (0, 0, 0), terminal point is (3, 4, 5).
- The zero vector: 0 = (0, 0) in R² and 0 = (0, 0, 0) in R³.
- Don't confuse: The point (3, 4, 5) and the vector (3, 4, 5) are different objects, but the notation creates a useful correspondence.
🧮 Checking vector equality
🔄 Translation method
To check if two vectors are equal without computing magnitude and direction:
- Translate each vector to start at the origin.
- Subtract coordinates: New terminal point = original terminal point − original initial point.
- Compare terminal points: If the coordinates match, the original vectors are equal.
📝 Example walkthrough
For PQ with P = (2, 1, 5), Q = (3, 5, 7) and RS with R = (1, −3, −2), S = (2, 1, 0):
| Vector | Translation calculation | Result |
|---|---|---|
| PQ | Q − P = (3, 5, 7) − (2, 1, 5) = (1, 4, 2) | v = (1, 4, 2) |
| RS | S − R = (2, 1, 0) − (1, −3, −2) = (1, 4, 2) | w = (1, 4, 2) |
Since v = w, we conclude PQ = RS.
📏 Magnitude formulas
📐 In R² (two dimensions)
Distance formula: For points P = (x₁, y₁) and Q = (x₂, y₂), distance d = √[(x₂ − x₁)² + (y₂ − y₁)²]
Vector magnitude: For vector PQ, ‖PQ‖ = √[(x₂ − x₁)² + (y₂ − y₁)²]
Standard form: For v = (a, b), ‖v‖ = √(a² + b²)
The standard form is a special case with P = (0, 0) and Q = (a, b).
📦 In R³ (three dimensions)
Distance formula (Theorem 1.1): For points P = (x₁, y₁, z₁) and Q = (x₂, y₂, z₂), distance d = √[(x₂ − x₁)² + (y₂ − y₁)² + (z₂ − z₁)²]
Vector magnitude (Theorem 1.2): For v = (a, b, c), ‖v‖ = √(a² + b² + c²)
🔍 Proof strategy for Theorem 1.2
The proof considers four exhaustive cases:
| Case | Condition | Method |
|---|---|---|
| 1 | a = b = c = 0 | Direct: ‖v‖ = 0 = √(0² + 0² + 0²) |
| 2 | Exactly two are zero | Vector lies along one axis; use absolute value |
| 3 | Exactly one is zero | Vector lies in a coordinate plane; use 2D Pythagorean Theorem |
| 4 | None are zero | Apply Pythagorean Theorem twice to right triangles in 3D |
Example for Case 4: For v = (a, b, c) with all positive, construct right triangles to show ‖v‖² = a² + b² + c².
🧪 Sample calculations
- ‖(2, −1)‖ in R² = √(4 + 1) = √5
- ‖(8, 3)‖ in R² = √(64 + 9) = √73
- Distance from (2, −1, 4) to (4, 2, −3) in R³ = √(4 + 9 + 49) = √62
- ‖(5, 8, −2)‖ in R³ = √(25 + 64 + 4) = √93