An Introduction to Cinema
An Introduction to Cinema
🧭 Overview
🧠 One-sentence thesis
Cinema is a powerful medium of communication that has evolved over just over a century into a complex cinematic language, functioning at the intersection of art and technology to mediate our experience of the world.
📌 Key points (3–5)
- What cinema is: the "recording of movement," encompassing movies, TV, streaming, videos, and any moving image across platforms.
- Cinema as language: it has developed its own syntax and grammar through an iterative, collaborative process between filmmakers and audiences over 100+ years.
- Common confusion: cinema vs. other languages—cinematic language has evolved in just over 100 years, while written language took 5,000+ years and spoken language even longer.
- Cinema as communication medium: like language, it mediates our experience, helps us make sense of the world, and often shapes the world itself.
- Why it matters: understanding how cinema works (form) and what it communicates (content) deepens appreciation without "killing the bird"—revealing the tricks without ruining the illusion.
🎬 What cinema is and where it came from
🎬 Definition and scope
Cinema: derives from ancient Greek kinema (movement) and French cinematographe (recording of movement).
- Not limited to "movies" or "film"—includes digital video, broadcast content, streaming media, smart phone screens, interactive gaming, VR, AR, and future technologies.
- The common thread: the moving image.
- Cinema stands at the intersection of art and technology—it would not exist without the technology to capture moving images, but technology alone would be meaningless without the art to capture our imagination.
🎥 The Lumière brothers and the first projection
- January 1896: Auguste and Louis Lumière projected L'arrivée d'un train en gare de La Ciotat (Arrival of a Train at La Ciotat Station) at a café in Lyon, France.
- The film: a simple, 50-second, single continuous shot of a train pulling into a station, no editing.
- Audience reaction: accounts vary—some say fear drove people from their seats; others say they were simply awed because no one had seen anything like it.
- Don't confuse: it wasn't the first motion picture (Lumières had projected 10 short films in Paris the year before; Woodville Latham and Thomas Edison had similar systems), but it marked a turning point in how we see the world.
🌱 Early evolution of the form
- From early actualité documentary shorts (Lumières) to theatrical flights of fancy (Georges Méliès) to epic narrative films (Lois Weber, D. W. Griffith).
- The medium developed its own unique cinematic language: primitive at first, limited visual vocabulary, but unlimited potential.
- As filmmakers learned to use the language (narrative structure, editing, production design, sound, color), audiences learned right along with them.
🗣️ Cinema as a language
🗣️ How cinematic language developed
- Cinema is a medium of communication that mediates our experience of the world, like language itself.
- It has developed a syntax and grammar—fundamental rules for how cinema communicates meaning.
- These rules are iterative: they form and evolve through repetition, both within and between generations.
- Example: children are socialized into ways of seeing through children's programming, cartoons, YouTube videos; adults become more sophisticated, able to innovate and be creative with the language.
⏱️ Speed of evolution
| Language type | Time to develop |
|---|---|
| Spoken language | 50,000+ years (at least 10× written language) |
| Written language | 5,000+ years |
| Cinematic language | Just over 100 years |
- Every generation or so, great leaps in technology re-orient and advance our understanding of how the language works.
- Don't confuse: the speed of cinematic language evolution is unprecedented compared to other forms of human communication.
🎞️ Ongoing collaborative experiment
- For more than a century, filmmakers and audiences have collaborated on a massive, largely unconscious social experiment: the development of cinematic language.
- We are all active participants in this evolution.
- Example: from novelty short films to Hollywood's 90-minute narrative features, to broadcast TV and serialized storytelling, to internet streaming and one-minute social media videos—each evolution borrowed from and built on what came before.
- Imagine how the 1896 audience would respond to an Avengers film in IMAX 3D—we've come a long way.
📚 Structure of this text
📚 Two main sections: form and content
The text is divided into two unequal sections:
| Section | Focus | What it covers |
|---|---|---|
| Form (longer) | The means by which cinema communicates | Brief history, how moving pictures work (neurological phenomena, invisible techniques, conventions), production design, narrative structure, cinematography, editing, sound, performance |
| Content (shorter) | What cinema is communicating | How content has changed over time, cinema as cultural document, power and representation (women and African Americans on screen and behind the camera) |
🎯 Goals of the text
- Gain a deeper understanding of how cinema works in both form and content.
- Appreciate cinema's beauty even more by understanding the tricks without ruining the illusion.
- Don't confuse: analyzing art doesn't have to "kill the bird"—the ancient story warns that dissecting a bird to find the source of its song kills the song itself, but this text aims to reveal the tricks while preserving the magic.
🪄 Cinema as magic and illusion
🪄 The magic show analogy
- Cinema carries a certain magic—like a magic show, we all know it's an illusion.
- We know a magician can't really make an object float or saw a person in half, but we've agreed to allow ourselves to be fooled.
- We've often paid good money for the privilege.
- Example: we laugh, cry, or scream at the screen, openly and unapologetically manipulated by the medium—and that's how we like it.
🎭 A century of tricks
- Cinema is a century of tricks used to fool an audience that's been in on it from the very beginning.
- The text is dedicated to revealing the tricks without ruining the illusion—to look behind the curtain and see that the wizard is one of us (in fact, we are the wizard).
- Goal: deepen appreciation of cinema in all its forms and enjoy the artistry of a well-crafted illusion even more.
🌍 Cinema as cultural force
🌍 Cinema influences and is influenced by society
- Cinema both influences and is influenced by the society in which it is produced.
- Given the porous borders of the information age, that "society" is increasingly a global one.
- Cinema can be viewed as a neutral reflection of society in a moment of time, or as a powerful tool for social change (or resistance to change).
🎥 Power and representation
- If cinema is as powerful a medium as claimed, it matters deeply who controls the means of communication.
- The text will focus on two specific issues:
- The role of women in cinema (how they are portrayed on screen and how women filmmakers have fought for control of their own narratives).
- The role of African Americans in cinema (how they are portrayed on screen and how Black filmmakers have fought for control of their own narratives).
📖 Cinema as cultural document
- Like literature, cinema can be viewed and analyzed as a kind of cultural document.
- It helps us make sense of things and often helps shape the world itself.
- Example: we often describe extraordinary events by saying, "It was like a movie."
📖 About the text itself
📖 Format and accessibility
- This is a living document that will change over time, reflecting new insights, additions, and corrections.
- Embedded videos throughout enhance the experience.
- Free and always will be, with a Creative Commons by-attribution license.
- Other instructors can customize, modify, adapt, or remix the text for their students—all the author asks is credit for the original text.
✍️ About the author
- Russell Leigh Sharman: writer, filmmaker, anthropologist.
- Hollywood writer since 2008 (Warner Bros., Fox, Disney, MRC, and others).
- Writer/director of Apartment 4E and award-winning short films and documentaries.
- Ph.D. in cultural anthropology from Oxford University; nearly 25 years of teaching experience.
- Author of three books, including Moving Pictures: An Introduction to Cinema.
- Contact: russell.sharman@gmail.com