Velocity and Relative Motion
2 Velocity and relative motion
🧭 Overview
🧠 One-sentence thesis
Velocity describes motion in one dimension through changes in position over time, and the principle of inertia establishes that only changes in velocity—not velocity itself—produce physical effects, making motion fundamentally relative.
📌 Key points (3–5)
- Types of motion: distinguishes rigid-body motion from shape-changing motion, center-of-mass motion from rotation, and focuses on center-of-mass motion in one dimension.
- Core distinction: separates "a point in time" from "duration," and "position" from "change in position"—velocity relates to change, not absolute values.
- Principle of inertia: physical effects relate only to changes in velocity, not to constant velocity; motion is relative, not absolute.
- Common confusion: velocity vs. change in velocity—constant velocity produces no physical effect; only acceleration (changing velocity) does.
- Relative motion: velocities add when describing motion from different frames of reference; negative velocities represent opposite directions.
🏃 What motion means in one dimension
🏃 Rigid-body vs. shape-changing motion
- Rigid-body motion: the object moves without changing its shape.
- Contrasted with motion that deforms or changes the object's shape.
- The excerpt focuses on rigid-body motion to simplify analysis.
🎯 Center-of-mass motion vs. rotation
- Center-of-mass motion: the overall translation of the object's center.
- Separated from rotation, where parts of the object move around a pivot.
- The section concentrates on center-of-mass motion in one dimension (along a straight line).
📏 Describing distance and time
⏰ Point in time vs. duration
A point in time: a specific instant (e.g., "at 3 seconds").
Duration: the length of a time interval (e.g., "for 5 seconds").
- Velocity depends on duration (change over time), not a single instant.
- Don't confuse: "when" something happens (point) vs. "how long" it takes (duration).
📍 Position vs. change in position
Position: where an object is located at a given time.
Change in position: the difference between two positions (displacement).
- Velocity measures change in position per unit time, not position itself.
- Example: an object at position 10 meters moving to 15 meters has a change in position of 5 meters.
🖼️ Frames of reference
- Position and velocity depend on the chosen frame of reference (the viewpoint from which motion is measured).
- The excerpt introduces frames of reference as the foundation for understanding relative motion.
📈 Graphs and velocity
📈 Motion with constant velocity
- On a graph of position vs. time, constant velocity appears as a straight line.
- The slope of the line represents the velocity (steeper slope = faster motion).
📉 Motion with changing velocity
- A curved line on a position-time graph indicates changing velocity.
- The instantaneous velocity at any point is the slope of the tangent to the curve at that point.
📐 Conventions about graphing
- The excerpt mentions conventions (e.g., which axis represents time, how to interpret slopes).
- Consistent conventions help avoid confusion when reading motion graphs.
🛑 The principle of inertia
🛑 Physical effects relate only to change in velocity
Principle of inertia: only a change in velocity produces physical effects; constant velocity (including zero velocity) produces no effect.
- An object moving at constant velocity experiences the same physics as an object at rest.
- Example: a passenger in a smoothly moving train feels no force from the constant motion; only acceleration (speeding up, slowing down, turning) is felt.
- Don't confuse: velocity itself vs. change in velocity—velocity alone does not cause physical sensations or forces.
🌍 Motion is relative
- There is no absolute "at rest" or "moving"—motion must be described relative to a chosen frame of reference.
- The same object can be "at rest" in one frame and "moving" in another.
- Example: a person sitting in a moving car is at rest relative to the car but moving relative to the ground.
➕ Addition of velocities
➕ Describing relative motion
- To find an object's velocity in a different frame of reference, add the velocities.
- Example: if a train moves at 20 meters per second relative to the ground, and a passenger walks at 2 meters per second relative to the train (in the same direction), the passenger's velocity relative to the ground is 20 + 2 = 22 meters per second.
➖ Negative velocities in relative motion
- Velocities in opposite directions are represented by opposite signs (positive and negative).
- Example: if the passenger walks backward (opposite to the train's motion) at 2 meters per second, the velocity relative to the ground is 20 + (−2) = 18 meters per second.
- Don't confuse: negative velocity does not mean "no motion"; it means motion in the opposite direction.
📊 Graphs of velocity versus time
📊 Velocity-time graphs
- A graph of velocity vs. time shows how velocity changes over time.
- A horizontal line indicates constant velocity (no acceleration).
- A sloped line indicates changing velocity (acceleration).
- The area under the velocity-time curve represents the change in position (displacement).
🧮 Applications of calculus
🧮 Calculus in motion analysis
- The excerpt mentions applications of calculus (section 2.7) for analyzing motion.
- Calculus provides tools to handle continuously changing quantities (e.g., instantaneous velocity from position, acceleration from velocity).
- Details are deferred to the calculus section; the key idea is that derivatives describe rates of change (velocity is the derivative of position; acceleration is the derivative of velocity).